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 Post subject: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 8:00 am 
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Let the discussions begin!

Personally, I know very little about this. I was told it's coming out soon and I am definitely interested by what I have seen in video clips online. I'm a bit confused about the combat system. Is it turn-based or free form, like Kingdom Hearts and Crisis Core? Can't really tell from the crazy fight scenes they show in the trailers. It looks incredible!

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 8:36 am 
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I am hoping it is turn based. I am playing the last remanant right now and love it.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 10:00 am 
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It's neither. The game is in real time, but it's not a free-form action RPG. You queue commands to the current character you're controlling and they execute them. You cannot control your party members directly, as they are AI controlled.

Basically, they have implemented what they call the optima system where you can adjust each character's "class" will be at any time during combat. For example, you can set a character to "healer" if you want them to focus on recovery, "blaster" if you want them to use magic damage, "attacker" for conventional melee, and so forth. You switch based on circumstances.

HP/MP is fully restored after every battle, so you always start with a full strength party. However, battles can end quickly if you aren't paying attention because they are balanced with the idea that you'll always be at full strength from the get-go.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 10:22 am 
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Parn wrote:
It's neither. The game is in real time, but it's not a free-form action RPG. You queue commands to the current character you're controlling and they execute them. You cannot control your party members directly, as they are AI controlled.

Basically, they have implemented what they call the optima system where you can adjust each character's "class" will be at any time during combat. For example, you can set a character to "healer" if you want them to focus on recovery, "blaster" if you want them to use magic damage, "attacker" for conventional melee, and so forth. You switch based on circumstances.

HP/MP is fully restored after every battle, so you always start with a full strength party. However, battles can end quickly if you aren't paying attention because they are balanced with the idea that you'll always be at full strength from the get-go.


This works for me. I always hated having to heal after battles.

How is leveling up going to work. I thought FFX was a fun method though I hated it at the end when it was near impossible to get everything unlocked. Just random stats doesnt have the same touch as being able to control everything.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 10:37 am 
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I just went and did a little reading on this. Each character has a specific summon, and the summons can transform! One turns into a race car, for f** sake!

Damn! 8O

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 3:50 pm 
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INOSC Beast wrote:
I just went and did a little reading on this. Each character has a specific summon, and the summons can transform! One turns into a race car, for f** sake!

Damn! 8O



Are they more than meets the eye though?

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 15, 2010 8:48 pm 
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raider8169 wrote:
Parn wrote:
It's neither. The game is in real time, but it's not a free-form action RPG. You queue commands to the current character you're controlling and they execute them. You cannot control your party members directly, as they are AI controlled.

Basically, they have implemented what they call the optima system where you can adjust each character's "class" will be at any time during combat. For example, you can set a character to "healer" if you want them to focus on recovery, "blaster" if you want them to use magic damage, "attacker" for conventional melee, and so forth. You switch based on circumstances.

HP/MP is fully restored after every battle, so you always start with a full strength party. However, battles can end quickly if you aren't paying attention because they are balanced with the idea that you'll always be at full strength from the get-go.


This works for me. I always hated having to heal after battles.

How is leveling up going to work. I thought FFX was a fun method though I hated it at the end when it was near impossible to get everything unlocked. Just random stats doesnt have the same touch as being able to control everything.




I agree that the Sphere Grid was a fun method of leveling up your character.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Thu Jan 21, 2010 1:52 pm 
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The Sphere Grid is probably the reason I never finished FFX. I totally f'd up most of my characters and they didn't develop enough in the right areas to survive the rest of the game. I got to the battle with Lady Yunalesca and after trying everything I could think of and coming fairly close to winning only a few times (but still failing)....I gave up on it and never went back.

I did play and finish FFX-2, though. Don't judge me! :JOKE:

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Jan 22, 2010 1:46 pm 
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Shiki wrote:
Are they more than meets the eye though?


They are as far as I'm concerned! I was watching a trailer on Amazon.com and it showed this "creature" who I assumed was one of the summons in the game. He/she/it was only shown for a few seconds, but during that time, I saw it transform into a race car and proceed to shoot fire out of its tailpipes, casuing damage to nearby enemies!

That was enough for me to give it a second look.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Sun Jan 24, 2010 11:46 am 
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Amazon has a $10 off your next video game if you preorder this.

Walmart is doing a $10 gift card with preorder.

I am going to preorder with Amazon and send it to my home. That way my wife can play some before I get home and take over.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Jan 26, 2010 2:51 pm 
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AAAARGH!!!!! Too many.....games.......Released this month......PS3.......not enough......cash.....


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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Jan 26, 2010 3:14 pm 
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Gamefly is your friend...

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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Jan 26, 2010 3:17 pm 
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raider8169 wrote:
Gamefly is your friend...


Not if we actually want to own some of these games. Rentals don't cut it for games like Final Fantasy that takes some people several months to complete....if not longer. Sometimes, "life" gets in the way.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Feb 05, 2010 1:09 pm 
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March 9th... I'm excited :D

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Feb 05, 2010 4:23 pm 
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INOSC Beast wrote:
raider8169 wrote:
Gamefly is your friend...


Not if we actually want to own some of these games. Rentals don't cut it for games like Final Fantasy that takes some people several months to complete....if not longer. Sometimes, "life" gets in the way.


You can buy the game from them at a used price plus 10% off for people that have had an account for 6 plus months and you get 5 dollars towards any purchase. Not a bad deal as I have picked up a few games for like 5 dollars. If the copy you have is beat up then just return it for another though I have never had a bad copy in the year I have used them.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Fri Mar 05, 2010 11:33 pm 
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Next week. So far all the reviews I've read are good except they say the beginning and end are too linear. That's just because everybody is used to sandbox games IMO. Story driven games can be more linear, at least when they have such huge stories like this.

I tried to get the guy at the gamestop to sell it too me today. They had just received the shipment and they were unpacking them while I was trading some games in.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Mar 09, 2010 10:31 pm 
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5 hours into it and it's pretty good. Kinda easy, but I'm told it gets rather hard quickly if you don't learn the combat system properly.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Tue Mar 09, 2010 11:31 pm 
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First two hours of the game sucked a big fat dick. Bunch of stupid anime cliches and mashing the X button in combat. Game isn't even remotely fun until you get access to paradigm shifts, which makes the game start to be somewhat interesting. Best part of the game so far is Lightning punching Snow in the face, repeatedly.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Wed Mar 10, 2010 6:18 am 
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heard it is very linear, is this true?


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 Post subject: Re: Final Fantasy XIII
PostPosted: Wed Mar 10, 2010 12:05 pm 
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The beginning is to teach you how to play. The end is to end the story.

Linear isn't always a bad thing. People just think that RPG's have to be sandbox now due to the rise in popularity of MMO's and Oblivion/Fallout.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Wed Mar 10, 2010 1:18 pm 
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pillowpants wrote:
Next week. So far all the reviews I've read are good except they say the beginning and end are too linear. That's just because everybody is used to sandbox games IMO. Story driven games can be more linear, at least when they have such huge stories like this.

I tried to get the guy at the gamestop to sell it too me today. They had just received the shipment and they were unpacking them while I was trading some games in.


People keep forgetting that FF7 and FF8 were both Linear in the beginning of those games. You were stuck in Midgar for 10+ hours and stuck on that flying town in 8 for 10+ hours as well. It did open up later however.

On a side not I heard that FFXIII is coming with a beta invite for FFXIV. Can anyone with the game confirm that?

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 Post subject: Re: Final Fantasy XIII
PostPosted: Wed Mar 10, 2010 2:30 pm 
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pillowpants wrote:
5 hours into it and it's pretty good. Kinda easy, but I'm told it gets rather hard quickly if you don't learn the combat system properly.


So its better after the first 2 hours? I hope so. I'm already sick of running in a straight line. Please tell me the maps get better than this...

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 Post subject: Re: Final Fantasy XIII
PostPosted: Wed Mar 10, 2010 5:02 pm 
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2 hours into a FF game is like lvl 1-1 on mario. WTF? Just pips and goombas? f**k this game.

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 Post subject: Re: Final Fantasy XIII
PostPosted: Wed Mar 10, 2010 6:53 pm 
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Level 1-1 on a Mario game takes a few minutes at best. 2 hours is a lot of F#$king time.

You suck at analogies.

On the issue of the FFXIV beta, registering your copy of FFXIII does not guarantee access. It merely puts you into the drawing for a possible chance at being in the PS3 beta. What it does guarantee is a free in-game item at launch. I registered my copy before I even turned the game on. I'm way more excited for FFXIV than I am any other game.


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 Post subject: Re: Final Fantasy XIII
PostPosted: Mon Mar 15, 2010 11:54 pm 
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I have logged 14 (Active) Hours on XIII. LOVING IT SO FAR. The story is pretty rich, scenery is too pretty to the point where i cant concentrate on gameplay.

I do have to agree with a lot of people that i dont like how so far the game seems like you are guided along to the finish line, instead of finding your way there on an open map. At the beginning the battles seem to be just A-button all day (XBOX), but with paradigms, you really have to think what order you're going to use them in order to stagger your enemies. Remember in battles, you get crystogen points to further develop...the better you do, the faster you develop, so you dont have to grind on the wimpy monsters to get your points.

The tech tree for each character gets ridiculously expensive though. But i like the fact that eventually, everyone is learning around the same curve, with their own specific focus. It does get harder though. I'm on disc 2 right now (Chapter 7 for PS3 users), and it was hard to put down and go to sleep.

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